Third Year

Ultimately, the study of human culture leads students to look creatively at futurism as they plan a complex world for the year 3000. Third year students imagine and design a society that includes inventing a language, inhabitants and their evolution, natural resources, geography and more.

They even compose a national anthem and play it on the dulcimer they build from scratch. In an effort to finance and support their society, students experiment with a variety of economic systems from tribal bartering to free enterprise and consumer management. Your entrepreneurs invent and market a novel product that becomes the economic foundation of their future society.

The youngsters then design advertising campaigns that include logos and slogans. They design magazine ads and write and produce television commercials produced from storyboards. Bringing past practices into the modern era, students design Internet web pages and produce a PowerPoint presentation, which reflects their marketing strategy.

While the anthropologists and paleontologists of first and second year studies are building caves for their ancestors, so too must the futurists in the third year studies house their inhabitants as well as their businesses. Thus, they experiment with form, function, design and layouts as they draft blueprints and site plans in their study of architecture. Once students have drafted by hand, they use a computer animated design (CAD) program to draft on the computer.

The year culminates as all students compete in an economics game, using all the skills and knowledge, and finite decisions, housed in their business plan. We are happy to report that over 90% of our students earn over $50,000 G·tec dollars in their year of business!!